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Meaningful speed and gamespeed development require more than teaching athletes how to move. Sport is a constantly changing environment. Athletes must perceive information, make decisions, organize their bodies, apply force, and adapt their actions in real time.
That means our training environments need to develop both how athletes move and how they interact with the information around them. At The U of Strength, we use five gamespeed principles to guide the design of these environments. 1. Appreciating Space Space is never static. Open lanes appear and disappear. Gaps close. Angles change. Teammates and opponents constantly reshape the available movement options. Athletes must learn to perceive these changes and understand how space can be attacked, protected, created, or manipulated. Our activities intentionally keep the spatial environment dynamic so athletes are required to continuously identify opportunities and adjust their movement accordingly. See the space. Understand the space. Manipulate the space. 2. Respecting Speed Speed isn’t simply about moving as fast as possible. Effective athletes understand when to accelerate, when to decelerate, when to maintain speed, and when to change tempo. The ability to regulate speed is often more important than simply producing maximal velocity. Training should therefore give athletes opportunities to modulate their speed based on what is happening around them, not based solely on a predetermined instruction. Speed is a tool. Knowing when and how to use it is the skill. 3. Managing Uncertainty Sport is unpredictable. The opponent doesn’t follow a script. The ball doesn’t always arrive where expected. Teammates make unexpected movements. Opportunities can appear and disappear in an instant. Training should expose athletes to this uncertainty. By manipulating constraints, changing task demands, introducing variability, and avoiding excessive repetition of identical solutions, athletes learn to perceive, anticipate, adapt, and act without knowing exactly what will happen next. The goal isn’t to create athletes who are experts at reproducing one solution. It’s to develop athletes who can find solutions. 4. Being Comfortable in Uncomfortable Conditions Competition rarely gives athletes perfect positions, perfect surfaces, or perfect amounts of time. They may have to accelerate from awkward positions, change direction while off-balance, make decisions while fatigued, or produce force when their body isn’t organized exactly as they would prefer. These situations aren’t errors in the system. They’re part of the system. Training environments should provide athletes with opportunities to experience unfavorable positions and unexpected perturbations, forcing them to self-organize and solve movement problems. 5. Team Synergies Sport is a collective problem. An athlete’s movement doesn’t happen in isolation. Teammates, opponents, the ball, space, and the actions of others all influence what happens next. Team-based activities develop the ability to coordinate movement, communicate, share timing, and respond to the intentions of others. The goal isn’t simply to make individuals “better” movers. It’s to develop athletes who can connect their actions with the actions of others. From Gamespeed to Biomechanics Gamespeed principles describe the environment in which movement occurs. Biomechanical principles help us understand the movement solutions that emerge within that environment. We aren’t trying to force every athlete into one “perfect” technique. Instead, we look for attractors, movement characteristics that tend to help athletes solve particular problems effectively. Key Attractors of Acceleration Acceleration requires an athlete to effectively project the body and organize force application relative to the desired direction. Some of the key attractors we look for include: 1. Lower center of gravity
These aren’t positions we demand. They are solutions we create opportunities for athletes to discover and refine. Key Attractors for Change of Direction Change of direction introduces another layer of complexity. The athlete must manage existing momentum, reorganize the body, apply force, and redirect the center of mass toward the next action, often within a very limited amount of time. Some of the attractors we look for include: 1. An effective relationship between the center of mass & base of support 2. Foot placement outside the hip crease 3. A foot plant from above that allows the athlete to effectively accept & redirect force 4. Generating force opposite the subsequent action 5. Steering the foot through inside- & outside-edge control Again, these aren’t rigid technical positions. Context matters. The athlete’s speed, direction, intent, task, opponent, surface, fatigue, and available space can all change the solution. That’s why we focus less on creating a single “correct” movement and more on expanding an athlete’s movement bandwidth. Connecting the Pieces Gamespeed and biomechanics shouldn’t exist as separate training worlds. The environment provides the problem. The athlete perceives the problem, selects an action, and organizes the body to solve it. Sometimes that solution looks clean and predictable. Sometimes it looks awkward. Sometimes it changes from repetition to repetition. That’s the nature of sport. Our job isn’t to eliminate variability. It’s to create environments where athletes can develop the physical capabilities, perceptual skills, and adaptability required to navigate it. Appreciate space. Respect speed. Manage uncertainty. Become comfortable in uncomfortable conditions. Build team synergies. Then give athletes the opportunity to discover the movement solutions that allow them to thrive.
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AuthorJamie Smith is a proud husband and father, passionate about all things relating to athletic development and a life long learner, who is open to unorthodox ideas as long they are beneficial to his athletes. Categories
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